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Politicals - Being taken seriously |
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Politicals - Being taken seriously
Compared to other online games, Phoenix has a modest and close knit community. As a consequence, establishing a reputation as a solid player is paramount. It matters little that you are not willing to commit to running an extraordinary amount of positions providing that you can be relied upon and more importantly trusted. This article is geared towards you the player getting what you want out of the game. It is in nobody's interest for you to end up playing somebody else's game, getting bored and quitting.
So, how to go about this?
Let's presume that you are new to the game or are just returning after a hiatus of years. In the case of the latter you may recognise a few people from their Nexus ID's, but where veteran players have adopted their alter-ego as their ID this may not even be possible. So your first task is to announce yourself. A simple 'hi' in the recruitment forum is perfect.
Here is an excellent example:
Quote:Hi Guys
I have just arrived in phoenix after finding the game by accident, I used to play in the US BSE well over 10 years ago and looking forward to dusting off my captains hat and trying again.
I will be spending a few weeks as TRN to do the starting missions as phoenix seems alot more complicated than BSE.
Whats the current state of affiliations like player wise, who has the most and who desperately needs new blood.
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You could well get inundated with replies, many asking you to join them. My advice is to hold back from joining anyone just yet. It is definitely handy to keep your options open to begin with but be honest with them. Think of it like this - should you join them and you do not like what you have joined, you may feel guilty that you have wasted their time. In the past players have 'gone silent' because of this and simply stopped playing. On the other hand, joining an affiliation and leaving them within weeks, often after they have invested time in you can cause bad feelings especially if you 'defect' to one of their enemies. So, best policy is to work as a free agent until you understand the game better.
Being a free agent however does not mean that you cannot work with established affiliations. You have the ability to use flags of convenience. These allow your ships to be run as Free Lancers, Privateers, Mercs and Pirates. You can come to some sort of arrangement with affiliations to do things for them. This way it gives you chance to determine who you get on with before committing to an affiliation. It also gives you chance to determine your own direction in the game.
Speaking for the Affiliation on Open Forums
For an affiliation there is nothing worse than some newb spouting off about affiliation politics and potentially starting a war. For the smaller affiliations this can be disastrous. They are somewhat cagey about new players and as such it is best to discuss limits with the affiliation leadership before joining an affiliation. If you like talking in-character and for example goading another affiliation about its political stance, you need to be in an affiliation where the leadership is not going explode whenever they see your name in the in-character forums.
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Affiliation Expectations
As well as forum conduct it is also important to discuss expectations by both sides for affiliates. Find out what they will do for you and what they want in return. For some affiliations it is little more than friendly banter on their private boards while each member does his or her own thing. For others you may be expected to run at least a certain number of positions, or behave in a certain manner i.e. no firing in certain locations, no harassing specified affiliations, no entering certain regions of space. Make sure you know before you join whether these limits will in any way interfere with your game. If the affiliation will stop you playing the game you want, then don't join them!
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Moving On
So, presuming that you have now ran through the various training missions and have acquired a few ships (having read the story - Diary of a Pirate, you may well have a few more ships to boot). You may well have even done a few tasks for established affiliations such as having a look round Corewards or selling them the unique trade goods you have liberated from the Halo Free Lancers. Finally you are thinking that it is time to get serious. The best thing you can do is create a political. First off you protect any stellars you have built up. That's right, until this point each of your ships have only their own wealth and should you lose a ship, you lose all the stellars on it. With a political you now have a central account. Even if you lose you last ship, you still have your stellars! I am sure that you have also discovered that starting a political gives you extra ships and a further 100,000 stellars. Just by having a political means that you are now a serious player.
Respect
If by this point you are in the market for also taking on a starbase so that you can enjoy all aspects of the game, from research and production through to merchandising and shipbuilding, it is worth approaching affiliations if you are not already a member of one. If you have followed the above advice, you should be on friendly terms with one or more people. While you still have the option to go it alone, joining an affiliation and taking on one of their 'spare' starbases is likely an option.
The benefits of taking on existing assets is first and foremost that the work of construction has already been started and that there is likely to be support in the way of outposts already in place. The downside is that you did not have the fun of achieving this yourself. There is also another danger - the affiliation 'off-loads' a starbase onto you. Your initial pleasure at getting a starbase quickly pales as you discover there is little for you to do beyond peruse a weekly report. Do not offer to run a starbase without first discussing the ambitions for it. If there isn't a lot of fun to be gained by expanding the base, dealing with the surrounding star systems and accepting either the level of threat (in frontier locations) or the desiring the obscurity/peace (in safe/secret systems) then this really isn't the starbase for you.
Again, I stress the need to chat to your affiliation. If the starbase is not what you wanted, ask if you can swap it for another. Quite often an affiliation will have quite a few bases that are being controlled by a nucleus of players such that it is easy for them to accommodate your wishes. Affiliations would rather you have the assets best suited for you than for you to quit.
Play where you want to Play
Discuss with your affiliation your ambitions. This can be anything that piques your interest. You may want to wander round the Inner Empire stirring up trouble for one faction or another or explore Corewards. You may want to run privateers or simply do a lot of trading. The important thing is that you do just that and do not allow yourself to be dictated to by leadership. If they are stopping you from joining in on their battles, ignoring you or taking you for granted then tell them so. This is as much your game as it is theirs. If they do not respond positively, change your situation. Leave them and join another faction. Often the sin of the leadership is simply one of omission and benign neglect. If you are not talking to them, they think that you are simply doing your stuff and enjoying yourself. |
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PayPal.Me/creditKJCaccount Don't forget to include your account number in the message. |
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*** Inter Galactic News *** DEN forces launched a successful multi-day assault on FEL positions at Harrappa and Elam, destroying numerous FEL warships with minimal losses of their own, seizing significant ground control, and reducing a key base to rubble; hostilities ended with FEL retaining full control of Elam while DEN gained exploration and mining rights on other bodies.
FET has acquired Starbase Aglaea and is taking over the Highgrace system (claim effective Stardate 226.36.2), keeping it open to peaceful trade.
A low-profile war continues between AFT and OPS, marked by ship losses, boardings, a broken blockade, and reports of OPS deploying large pirate-style fleets.
Separately, the DNA hosted talks (and poker) with the Flagritz Republic and GTT, resulting in the DNA acquiring a starbase from the Flagritz.
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*** Inter Galactic News *** Pirate activity remains high, with reports of a ship taken from OPS in Zewt, plus earlier losses of a GTT 50N explorer and a CIA 40N destroyer. In DNA Elections 226, independents achieved a major victory, claiming all leadership positions: Foreign Minister Chairman TonTon, Education Minister Qui'Haktey, and Health Minister Dr. Shawna Tanniek Dorrendarger. The Wodenzoon Group’s withdrawal from politics boosted independents to 34% in the National Assembly, with South Road and Trad-Nap groups also gaining. Results confirm the DNA’s confederate, pragmatic, and mildly traditionalist direction. Foreign policy and business relations are expected to remain stable under the established “Good Neighbour” approach.
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*** Inter Galactic News *** OPS has aggressively claimed the Nog Kesri system in the Corewards Periphery, purging AFT forces amid a massive multi-faction fleet presence (DTR, DEN, FEL, FET, FLZ, GTT, MOH, OPS, and PIR). Factions are hunting for a rumored hidden MEK base or rift point, but so far only a ship graveyard and one PIR sensor ship have been found. Meanwhile, PIR activity continues with attacks in Kasmer and Teller, while GTT is cracking down hard on small ships in their territory.
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*** Inter Galactic News ***
Kulthean forces struck back against pirates and MRC, destroying a PIR boarding ship in Daggern and capturing three MRC freighters in Brixx, while defending Dryfus from pirate assault.
Meanwhile, Pirate Casio scored a major victory in the Teller system, successfully boarding and capturing two 300 Heavy Hull FEL warships — the Pride of Bannockburn and Pride of Angara — in a single daring raid. Significant prisoners were taken as the pirates withdrew with their prizes.
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***Anonymous Submission*** FLZ claim CIV system in the Coreward Arm and try for Another
The FLZ have undertaken a couple of minor scale operation into Xarze and Assanistra systems in the Coreward Arms, claiming the CIV system of Xarze away from local control and have put in a claim in Assanistra to contest that system. When asked the FLZ replied that the operation started as part of their hunting down Pirates (sic)...and then clammed up. Locals have claimed that it is clearly a power grab and imitation flattery.
All CIV claims in Xarze seem to have been crushed by just enough FLZ to effect the claim. Assanistra is sure to follow. Money is on Violet Gate to be the next to come under the claws of the FLZ. These systems coming under FLZ control sees an increasing push by the FLZ to have a reason to go through Damnation Alley and get attacked by the pirates like all the cool affiliations.
***PIR in Fortoon system*** The PIR this last month have attempted to take control of a FEL outpost on Dryfus in Fortoon, sporadic reports suggest an overwhelming force led by the GTT destroyed the hostile PIR ground parties. Questions have been asked of the DNA ability to defend the planet with a number of affiliations offering support
***Noctollis*** The Noctollis system has been claimed away from the DTR by the FLZ Republic with the FLZ announcing the move is at the request of the resurgent DEN affiliation. The AFT have been advised to avoid the Noctollis stargate. Per the system charter (in addition to the DEN) the KRT, FET, DTR , MOH, and GTT are welcome to continue moving ships through Noctollis to reach their assets in-system or deeper in the periphery. All other affiliations are advised to avoid using the stargate
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***********An article from Sin Feine Media.......*************
Don't worry, criminals have your back?!?! ---------------------------------------------------------------------------------------------- (Fin Saine media video transmission submitted for Sub-Space-Static publication) ----------------------------------------------------------------------------------------------
(Hooshie of the Clockworks' appearance can best be described as a naplian ruffian, gang member, or scruffy pirate, but it appears he is also today's host. He does sport a nice Big Golden Classic digital watch though, but surprisingly on the inside of his wrist. Fine craftsmanship with bulky steampunk motifs, and a barn door style protective cover built right in. You know, the type with two doors and the locking bar across when closed?!?! Hand crafted! Great watch!
 In what humans have termed a gruff slavic voice, he begins to speak: )
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*** Inter Galactic News ***
Pirates strike palace fo the Emperor
A fleet of twenty PIR flagged warships have attacked the palace of the Emperor in the human Inner Empire. Armed with heavy weaponry the PIR ships penetrated the shields and caused significant damage. Reports indicate that a third of the palace has been left a smoking ruin. The human affiliations loyal to the Emperor scrambled their fleets to catch the pirates, but when the warships arrived the PIR ships had vanished without a trace.
The GTT has already moved to close the borders of the Inner Empire periphery, an act which seems to have already led to a few AFT trade ships getting blown up by the defensive platforms. The message is simple with the GTT PD stating to us "If you are not running any fixed assets in the Inner Empire then you are not welcome".
So far nobody has been accused of running the pirates by either the CIA or the GTT. But this represents perhaps the most serious attack on the Emperor in modern history. Our reporters have noted serious concerns from the human planets in the Inner Empire periphery about this attack. It's not understood how a previously safe area of space that was hard for PIR shps to access has been penetrated by a fleet of twenty warships without them being spotted.
Corewards Corridor sees renewed pirate activity.
After the FET destroyed a number of PIR boarding ships, it went rather quiet with pirate activity almost halting. However, reports have started to come in over the last week that the Scavenger pirates are back in action.
The AFT have reported attacks in Kaygen and Discordia. The GTT have also reported a failed attack in Kaygen.
Be aware, the pirate threat has not been eliminated and all ship captains should be prepared when undertaking long distance trips where they might be exposed to attack.
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*** Inter Galactic News ***
FET strike back at pirates
Several FET fleets including patrols and specialist operations teams have come together and landed a telling blow against the Scavenger pirate band. The FET received intelligence about the location of a PIR Javelin-R Class boarder in Daggern and immediately responded.
Forces deployed consisted of the 8th Pursuit and 35th Battle clusters, supported by the 12th and 18th Striker Trinaries, as well as the 22nd, 23rd, and 36th Battle Trinaries. This culminated in a huge FET force coming across four PIR ships. The pirates attempted to board four of the first warships to arrive and were then overwhelmed by the supporting fleet. PIR Scavenger (7818), PIR Scavenger (4582), PIR Scavenger (4956), and PIR Scavenger (82576) were all destroyed by the combined fire of the warships deployed.
GTT claim key CIV system in the Orion Spur
The GTT have undertaken a large scale operation into Monument in the Orion Spur, claiming the main CIV system in the area away from local control. When asked the GTT replied that the operation started as part of their hunting down IND positions, due to IND attacks they had been the target of. Locals have claimed that it was clearly a power grab.
GTT transports delivered over a million troops and hundred of thousands of tanks to the CIV system of Monument and both IND bases fell quickly. A small number of IND ships fled the orbit, some were destroyed and some escaped. The local population have maintained their strong local claim but so far GTT forces have deployed enough manpower to maintain control of the system.
The system of Monument coming under GTT control sees an increasing push by GTT forces into Orion Spur.
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*** Inter Galactic News ***
Pirates strike in Solo!
After a brief period of calm, with little pirate activity reported, a significant attack has been launched in the Solo system. Piecing together information from several sources we believe that ten pirate ships simultaneously entered orbit of the Solo Stargate and attacked multiple ships from the FEL, FLZ, CIA and KRT. Seven ships were stolen in one day. This may represent the largest organized pirate attack to steal ships we have seen to date.
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