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Dewiek

The Dewiek developed as a space faring race on the now fragmented ring-world in the Acrux system within the Dewiek Home Periphery. From there they ventured to many systems and encountered many other sentient life forms while they were still primitive. It is thought that their visits to Earth, for example, spawned the werewolf legends that are still popular among Humans today.

Approximately five hundred years ago the Dewiek race was attacked by the Architects, an alien race ancient even by Dewiek standards. In the massive war that followed the Dewiek fought bravely and well against a foe vastly superior in technology and numbers.

The alien race, however, released a bio-engineered plague that decimated the Dewiek population. Little more than ten percent of the Dewiek population survived the plague; appearing naturally immune to its effects.

These remnants of the Dewiek race managed to strategically seal one of the network of stargates, trapping their enemy, and fled their home periphery to the relative safety of a small collection of isolated systems, now known as the Dewiek Pocket Periphery.

The Dewiek have, relatively recently, finally re-opened the stargate and are slowly beginning to rediscover the ruins of their former civilization and the technology that was lost.

Prior to the Architect wars there were eleven Dewiek Packs, each with its own Packleader, these formed the Council Of Eleven or The Dewiek High Council and administered the Nation from the Homeworld in Acrux, after the Great Death by the Bio-engineered plague released among the Dewiek by the Architects the survivors fled and formed into one large pack with one Packleader.

To administer the various parts of the pack, The Pack co-ordinator and individual Packlords were formed, these were among the most perfect and strong Dewiek. The origins of the Dewiek along with many other parts of their history are lost. This is due to a massive war which was fought against a race known as the Architects and their allies the TCA. The Dewiek are thought to have originated from the Acrux system, known be in a region of space called the Dewiek Home Systems. Slowly the Dewiek spread out from Acrux and eventually discovered the cluster periphery. Centuries of colonization and expansion passed relatively peacefully. At some time later a group of humans managed to find their way into Noctollis and were allowed to settle there as long as they agreed to various conditions placed on them. with little choice in the matter they agreed. They founded their own colony and coexisted side by side with the Dewiek.

With the technological advances that had been made and a good and basically peaceful attitude the Dewiek flourished and their civilization grew. They researched into transport systems, construction and studied other civilizations that they made contact with. They were not prepared for what was to come....

Around 800 years ago the Architects brought death and destruction. Due to discrepancies in historical records it is unclear whether it was just the Architects we fought. Some records detail battles with another group of technologically advanced Bio-tech aliens called the TCA and their allies. After suffering many casualties in the early assaults the Dewiek started to fight back. A huge war fleet numbering thousands of Wolflords and Claws was assembled and strengthened by a new ship design, the Direwolf. Colonies were built in secret locations, some where built within asteroids and moons, to act as weapon silos and to refit ships. The Dewiek weaponry was never based around offensive beam weapons but relied upon thermal torpedoes which although effective, in long drawn out actions meant that ships ran out of ammunition. After many bitter years of fighting the Dewiek started to gain the advantage and began to push the Architects back.

The balance of the war began to swing in favour of the Dewiek. It was now that the Architects committed the greatest atrocity of the war. They released a bio-engineered plague that ravaged the entire Dewiek race. The plague wiped out whole planets and civilizations. The only hope left for the Dewiek civilization were those who were naturally immune to the plague. Ultimately this won the war for the Architects for there were not enough crew to man the ships or build new ones. The active fleet shrunk in size and colonies ran with skeleton staff, with this the Architects were able to travel where they wished destroying planetary populations with impunity. The Dewiek and human ships left were no match for the Architects massive ships.

The Dewiek fleet in ruin and a population of tens of billions reduced to a few hundred thousand the Dewiek command took the only action they could by scuppering the surviving colonies and naval bases, sealing the stargates to the cluster periphery and fleeing to their last refuge, the Dewiek Pocket Periphery which now could only be reached via a black hole. The Dewiek survived but the fleet was non existent as many of the ships were badly damaged and had to be left behind when they fled. Many of the technological marvels were lost and forgotten including the knowledge of how to use and operate stargates. Information of the lost colonies, the damaged ships which were left behind and the Dewiek Citizens who could not escape became fragmented over the years due to the haste in which ships and bases where evacuated.

Slowly over the last 500 years the Dewiek have regained some of that knowledge and recently have taken to the stars again.

About twenty years ago the Dewiek Elder Nation has seen a major revival. Upon securing there assets in the Pocket Periphery they began the hard task of reclaiming the Home Periphery. This went well with little opposition. As the DEN continued to move through there old systems they encountered several Architects ships. They were in orbit of a planet that had been the scene of a major battle in the first war. The ships were using debris in the atmosphere to sustain there Plasma weapons. Any ships that tried to approach the planet was attacked automatically and pursued until out of range of the debris field. Fearing a return of the Architects the DEN quickly rallied a fleet and destroyed the ships. The DEN collected hulls and fragments of the ships for study and discovered that they had been running automatically for some time and that a lot of the technology had decayed suggesting they had been abandoned .

The DEN expanded believing they had seen the last of there old foe. On reclaiming Acrux the DEN halted there expansion and began to consolidate there assets and build up. This was a wise move as a few months later the Hexamon appeared in an attempt to recapture Acrux from the DEN. The Hexamon were a race created to serve the Architects and maintain the systems of the Architects. They were supported by the living ships of the TCA. The initial advance was overwhelming with the DEN being pushed out and losing there colonies. Several military blunders such as leaving half there fleet in orbit and the other in the space square meant that the Hexamon were able to obliterate the DEN taking few loses. eventually the HXM won and the DEN retired. However the DOM had supported the DEN in several actions and looking to get revenge for there loses the DEN and DOM talked of an alliance. As talks progressed the DTR became involved and in a few weeks the 3D alliance was formed. It was not long before the DEN and its allies were back in Acrux and the Hexamon were destroyed. There TCA allies fled and took sanctuary in Dyson helping the FGZ. All that was left of the HXM was a Escape pod full of the last few Hexamon which too refuge in Yank under the protection of the KAS.

Ten years ago the DEN continued to gain strength and at the start of 199 they invaded the cluster fighting there old enemies the CLN who had taken over many old DEN colonies when they arrived in the systems all those years ago. The war was supported by the DOM and some DTR assistance. They methodically captured CLN colonies removing there presence from countless systems. The CLN were assimilated into the Felini Empire or FEL, a new group of biped Felines.

Dewiek Sagas  [Recruit]

While humans look to their Emperor or their Senate for recognition of status and territory, the Elder must work tirelessly for the glory of the Nation earning their place in the collective memory as one of the great Sagas. Such is the tales of the greatest Elder told from mother to cub, in the drinking bars of the veterans and the whispers of travelling Dewiek across the galaxy. Some Sagas may be held by one or more individuals, living or dead. Even some particularly honoured aliens are spoken of in the Sagas after achieving a rare status of acceptance by the Dewiek.

There are several known sagas although not every Saga told has a living embodiment at this time.

The Saga of the High Lord

The High Lord of the Nation is the great alpha of all the Dewiek and master of the Elder Council. Dewiek Lords give their fealty to the High Lord out of recognition of his unrivaled prowess and martial ability. Some High Lords achieve their status through cunning and guile although the most traditional route is to kill the previous High Lord and defeat all challengers in a bloody contest that cements their power and righteousness among the Dewiek.

Living: Magnus the Red
Deceased (remembered): Filtairn, Darkmane, Maichikwai

The Saga of the Wolf Mother

The Wolf Mother of the Nation is a female Dewiek who has through great cunning and mental fortitude amassed a seat of power within the male dominated Elder Council. Preferring persuasion and diplomacy to rally the warriors of the Nation to her cause, she can be more deadly than the male of the species. At least one Wolf Mother has usurped the power of the High Lord and taken leadership of the Nation in her time. More commonly, the Wolf Mother commands the secret lairs of the Nation and guides her cubs to seek out the lost lore of the Ancients.

Living: None
Deceased (remembered): Adoqhina

The Saga of the High Priestess

The Dewiek as a whole are not a religious people, disavowing the mental shackles of orthodoxy in preference for the hard truths of their fangs ripping into the flesh of their enemies. Yet the pack mind is a complex state of being; susceptible to introspection, and influenced by the many marvels of its collective experience. Philosophies that try to explain the nature of the Dewiek, balancing their innate savagery with their higher functional understanding of technology, crop up time and time again. Those who would shape and guide the Nation are often spoken of in the Saga of the High Priestess.

Living: None
Deceased (remembered): Osho the White One

The Saga of the Wolf Baron

The Wolf Barons have carved a domain within the Nation's territory that is fully under their rule and whilst they enjoy a privileged status of being allied to the Nation, they do not answer directly to the High Lord of the Nation. On day to day matters, the purpose and direction of their packs are there's alone to decide.

Living: Armand - Wolf Baron of the Falconians, Gregor Konstantine - Wolf Baron of the Dominion
Deceased (remembered): None

The Saga of the Wolf Lord

The Wolf Lords are the most trusted rulers under the command of the High Lord whose territory may be one or more entire star systems. This is an honour that High Lords do not give out lightly, as it is the Elder's to keep until death.

Living: Oatka - Wolf Lord of the Ringworld
Deceased (remembered): None

The Saga of the Great Wolf

The Sagas howled in honour of those who lead the great hosts of the Nation on successful hunting trips that rip apart worlds and decimate those who would oppose them are the most popular within the drinking halls. No simple skirmish will bring the title of Great Wolf to a soul and the honour is not simply reserved for Dewiek - those who fight for the Nation and lead worthy packs can be considered Great Wolfs by the Dewiek.

Living: Armand, Hrafn - Great Wolf of the Packs
Deceased (remembered): None

The Saga of the Long Fang

The Long Fangs have brought honour to themselves in providing a blood offering to the Nation and the High Lord by killing worthy foes. Whilst not one of the greatest sagas to be remembered through all the ages, the Sagas of the Long Fangs nourish the bloodthirsty mind of the Dewiek and mark out individuals that have earned exceptional honour and worthiness.

Living: Oatka
Deceased (remembered): None

 
News
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*** Inter Galactic News ***

Solo claim swings back and forth

The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
 
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*** Inter Galactic News ***

NHS attempt to claim Solo away from DTR

In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.

DNA Chairman TonTon resigns

The following communication has been leaked from the DNA to the GTT's PD.

Greetings CEO Fox.
It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly.
However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him.
For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people.
The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate.
Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead.
I hereby resign in protest!

Chairman TonTon,
Foreign Minister, DNA
cc: Directorate Services personnel coordinator - !urgent resignation!


DTR threaten WMB with fines for multiple breaches of DTR Law

Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Tranquility
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
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*** Inter Galactic News ***

DNA and GTT clash over Aladdin system claim while Pirates look on.

The GTT have this week launched an attack on the DNA outpost in Aladdin, in what appears to be little more than a turkey shoot. Around 100,000 GTT Naplian Startroopers attacked the DNA position to remove the rival system claim. Reports indicate the DNA garrison were taken by surprise and lost control of the base in the first few hours of the fighting. The base has since been reflagged from [Free Naplian Capital] Peaceful Protest to [Loyal Naplian Capital] DNA claim Ended so it's fair to say there was a clear message being sent by the GTT. We have been waiting for the DNA leadership to comment but so far they have been unusually silent. No doubt when they have crawled out from under their desks they will have something to say on the matter.

While this attack was going on several pirate ships were also seen in Aladdin, according to the GTT in what may be true or may be a diversion, with reports of a pirate GP and scout being destroyed while a 150HH pirate warship slipped away and escaped from incoming anti-pirate patrols.

Secret meeting of the EEM

A recent communication intercepted by one of our top reporters today made us aware of a meeting of the EEM. This is underway in a top secret location called Black Pool, which sounds suspiciously like the lair of a pirate band. After pulling in many favours, we were able to identify some of the attending members. On the bases that they won't be named we were able to find out some slight information of the subjects to be discussed at the meeting and one thing is for certain, there could be huge impacts to the lives of everybody living in the galaxy. Details to follow. When the shadowy figures of the EEM come together with the top political players in a pirate base the possibilities are endless!


You are never more than 6 systems from a RAT 🐀

A new saying has arisen in the bars and spaceport of starbases throughout the many peripheries; you are never more than 6 systems from a RAT.

It is understood that this saying originated in Yank and spread by trade vessels to peripheries far and wide. Many starbases have heightened their security and added additional sensors and locks to various entry points including foul and grey water outfalls. Beer and drug stocks are undergoing increased proofing to avoid the critters gaining entry and consuming the stockpiles.

Will this present as a new plague of proportions never before seen or is this some simple urban myth being spread for the amusement of some mischievous entity? Who knows, but to be certain... check the shadows.

 
This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).

Mostly drinking beer and talking toot though we have a good few things on the agenda.

Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games

Briardene Hotel
Telephone: +44(0)1253 338300
All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years.
 
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*** Inter Galactic News ***

Dog days are over

With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.

Pirate activity continues

Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.


MEK incursion into Corewards

The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.

 
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*** Inter Galactic News ***

  • CIA freighter fights off overwhelming pirate forces

  • Fin Saine media broadcast, What is Hot in the galaxy?!?!

  • MEKlan forces attack in Corewards Arm


  •  
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    *** Inter Galactic News ***

    Aladdin faces ongoing DNA/GTT tension

    The tensions between the DNA and GTT in the Coptuv system recently spilled over into the DNA system of Aladdin. A significant party of GTT ground troops has reinforced one of their bases in the system and claimed it, forcing the system claim into turmoil as the DNA finds itself under threat of losing the system. With the DNA chairman asking for help, several affiliations have been seen sending ships to evacuate any in the local population that want to escape the GTT. But so far not a shot has been fired and despite the AFT, FEL and DTR assistance no reisistance to the claim jump has been encountered so far. It remains to be seen if the DNA and it's friends will scatter before this hostile take over or put in a last minute counter claim to thwart GTT intentions.

    Increasing pirate activity

    Recent reports indicate a new surge in pirate attacks with the AFT and GTT reporting ships lost. Knowing how some don't like to advertise losses we wouldn't be surprised if this is the tip of the iceberg. Reports passed to us show the ship PIR Scavenger running ID 43174 and another ship of the same name running ID 68668 have both been in action with successful boarding attempts. It's unknown whether these are seperate ships or the same ship reregistered, but our information suggests that it would be hard for these pirates to cover the space where these attacks happened with just one ship. One thing is for sure, be on your guard as open space is not as safe as it once was.


    GCE ships loitering in deep space

    After the fall of the GCE and a lot of their assets being shared or purchased it was thought that the affiliation was no more. Yet deep space scans indicate that there is still a significant number of GCE warships holding station in deep space between Coptuv and Yank on the transport route into the Corwards Arm. Nobody knows what these ships are up to and why they are still flagged GCE, but our best guess is that are captains either awaiting new orders or owners after the fall of the GCE command structure.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – Graspien
    FEL Felini Tyranny (49) - Kr'Shan
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
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    *** Inter Galactic News ***

    Tension in the Corewards Arm

    With the DNA obtaining several ex-GCE bases in the Coreward Arm it has found itself in the middle of an asset grab of serious proportions and aggression. Our reporters witnessed several GTT troop carriers heading for the Corewards system as the DNA published information suggesting they were accidental owners of the system and that the assets were to be moved on. As the GTT ships started to arrive the bases were quickly passed to the CIA, thus thwarting the GTT intentions as they were hardly likely to start dropping troops on their allies bases. This shrew move by the DNA seems to have calmed matters in the Coreward arm temporarily, although the shift in relations between the GTT and DNA has taken a negative turn. When asked what their next move might be the GTT refused to comment.

    GCE collapse

    The GCE are no more, save for some scattered light freighters. The affiliation which enjoyed a sharp rise and profiltable relations with many has ceased trading. Rumors point to the GTT buying up GCE assets before stripping the rival corporation of anything of value. Although our reporters at the SSS have been quick to point out that any GCE assets not in GTT systems have been taken over by both the DNA and FET. So it seems many different affiliations were able to profit from this development including a new group called the HSH who appear to have taken over the GCE war fleet. No doubt many in the peripheries will be watching with interest where these ships are used, who the HSH are and how they were able to get thier hands on so many warships so quickly.


    Secudus trials

    In the Cluster Secudus has continued his trials, claiming to root out terrorists working against the Empire. With tends of thousands of beings being sent to the camps or worse. There is no sign of these actions stopping as the NHS clamp down on the locals and bring them under the harsh control of the Empire.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – <Unknown>
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
    ******Empire Syndicated News Network (ESNN) ******

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    Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,

    And so with the news from the last couple of weeks,


    Cluster War! DNA Gather Fruit
     

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic