Phoenix
Phoenix: BSE
Phoenix at a Glance
The Game
Sign Up
Nexus Tour
FAQ
Flagship#130 Review
Contact
Resources
History
Wallpapers
IRC and player sites
SubSpace Static Archive
214
Previous Years
Intergalactic News
IGN 29
Issue 28
Issue 27
Issue 26
Issue 25
Issue 24
Issue 23
Issue 22
Older Issues
 
Eclipse Phase RPG - Review

Eclipse Phase RPG - Review

For those that don't know, Eclipse Phase is an RPG in the transhuman genre.

Always a fan of sci-fi of this genre I quickly downloaded, read through the basics and took the game for a spin with my regular gaming group.

Before I go through the scenario and how we handled aspects of the game, I thought that I should share a potted account of the game background.

Transhuman Basics
All transhuman settings share a similar theme, this being that as technology increases, what we currently consider humanity and to some extent concepts of self and intelligence change significantly. Space ships are as likely to have the crew integrated into the computer system of the ship as they are to exist as individual organisms. The idea of a bridge with chairs and consoles is so outdated as to be laughable.


Concepts such as the Rimmer hologram (Red Dwarf) and a sentient aid such as Jarvis (Iron Man) and backing up your consciousness (Peter Hamilton et al) are ubiquitous. Creating duplicates of your mind (referred to as Ego in this version of Transhuman) are equally valid and make for interesting situations when it comes to re-integration of the disparate consciousnesses.

As well as existing as both organic and simulations, intelligence can exist as uplifted creatures and even downloaded into artificially created environments such as biologically grown organisms or robots. Intelligence of human origin shares the universe with AI that can be at least as intelligent as humans. There are often restrictions on the level of AI sentience, as a matter of principle.

This is the information age and as such Augmented Reality (AR) is standard. Everything in the field of vision can be tagged with information or even completely overlaid with artificial constructs. A friend could have information regarding a debt owed to them, the claustrophobic walls of the ship could be replaced with the image of an open beach, complete with the smell of the sea and background noises of surf and gulls. These are generated either locally to the person or broadcast by the location.

Specific to this Setting
The primary feature of this game is the complete separation of the mind and body. These are defined in the game as Ego and Morph respectively. Advances in neural mapping allow the mind of a person to be not only copied but also overwritten on another system capable of hosting the mind (similar to Dollhouse, written by Joss Whedon). The process is known as re-sleeving for obvious reasons. This is handled in the game by separation of vital statistics variables associated with the Ego and Morph. Character creation assigns values to the Ego from a pool while the Morph comes with standard values (though these can be modified as part of the character creation process). The opening short story makes it very clear just how consumable Morphs are right down to waking up in a body that has been used and abused by a previous occupant down to getting the entire body destroyed in the knowledge that the protagonist would be re-sleeved from an earlier back-up and not even recall the mission that destroyed the body and mind together.

Unlike the Gurps variant of Transhuman, this one places it in a post apocalypse setting. Earth is destroyed and the remains of humanity and associated AI's are scattered throughout the Solar System, inhabiting various artificial habitats ranging from hollowed out asteroids, colonies on Mars through to space stations and ships. The cause of the apocalypse is attributed to AI's that were given the capability for self-programming and improvement (equivalent to Terminator's Skynet). While a lot of humanity was 'recorded' there is still a shortage of sleeves for them to inhabit (along with habitable space even if the sleeves existed). Many are still in storage while others only exist in simulated environments and as such their morphs exist only as information, hence called infomorphs.

There is the usual eclectic mix of cultures and corporations padding out the setting and giving plenty of diversity for creating scenarios.

Delivering Concepts
Reading the rich depth of material provided in the basic rules does a very good job of lending reality to the environment though this is always going to be something of an issue. Whereas a fantasy setting can be rolled out by trope, there is a hell of a lot of concepts to explain and incorporate. Because individuals ascribe differing levels of importance to different features in the setting and as within any gaming group there will be varying levels of enthusiasm for devouring the background content, the greatest challenge is simply bringing the players up to scratch so that they can interact with the setting without continually questioning what should be the mundane from their characters viewpoint.
To some degree the basic free package does itself a disservice in this area by trying to sell the full banquet rather than giving an aperitif. The sample characters while all excellently detailed are so individual that they cannot sensibly be used together. Further, the scenario introduces more concepts than is reasonable to handle along with learning the game system. It feels like trying to explain facebook, twitter and warcraft to your 90 year old granny (and at least in our group, having consumed copious amounts of alcohol).

Our Scenario
Railing against the uphill struggle of trying to dump more information on my players than a typical windows patch, I opted to write a short scenario that introduced just the concept of re-sleeving and having multiple versions/copies of Egos existing at once. The setting was an out of the way asteroid on which research was being carried out by a small team. Following the death of a researcher and the discovery of a corrupted back-up, the players are sent to investigate as to whether it was an accident or foul play and also in the case of one of the characters, replace the deceased as the new researcher.

The main feature of the scenario was the meeting of short-term copies of the researchers. These copies, referred to as Beta-forks are spawned in order undertake a task while the person carries on doing what is most important. After the beta-fork completed the task (rarely more than few hours) it would be re-integrated with the primary.
As already mentioned, the game was purely investigative in nature, discovering clues and piecing together the events leading up the death and determining cause and possible culpability.

This is where I feel the underlying game mechanics didn’t quite hit the mark. Over the course of the first night we found that virtually all the interactions came down to less than a handful of skills. As these were the forte of the various characters it meant that failure was nearly impossible as even difficult situations could be effectively made mundane by spending a point of moxie. As we tend not to be dice-rolling heavy in our game sessions, we found this highly unbalancing.

By comparison, combat rampaging through a zero-g locations on a burning ship with explosions, stray fire and outgassing is going to be dice-rolling heavy with death staved off by exhaustion of moxie (an ego based skill that allows manipulation of a skill check a few times per game session). In a tête-à-tête situation, probing alibis and poking around the mesh (localised data-web), a few rolls with some canny RP’ing is all that is needed.



Maybe the game is geared towards balls-out heroics – this is certainly supported by the skill list with more than a dozen combat and combat related skills classed as standard (beamers, blades, exotic melee and ranges, gunnery, unarmed, spray… it goes on), yet navigation covers everything from getting round Tesco through to plot a course through the fluctuating gravity fields of Jupiter.

Anyway, I suspect that some of these issues have already been addressed in the oodles of support material, so at this moment I am not about to be put off by it (that and the next scenario will have a burning ship, psychotic robot with lots of guns and a clone army, so social skills will not be widely used).

So in summary I think that this is a very good product, well worth having a dibble at for the gaming group that prefers action over investigation. It does not get too bogged down in mechanics and is quite fast paced, once you have stopped needing to explain the bewildering quantity of concepts.
HTML Rules




 
News
Is open for business...
 
user image

***** Inter Galactic News *****

Fox Effects Fantastic Turnaround

With his feet barely under the table, Xavier Fox has managed to dramatically turn things around at the GTT. With year-on-year sales figures up by 23%, manufacturing up 42% and ship production increased by 36%, the megacorporation is running at full steam with noticeable impact on local economies across the Stellar Empire. Political analysts also note that after a period of retrenchment following the disastrous leadership of Ike Krieger, investment in defence is at a five-year high. After such bullish growth, the trick will be for Mr. Fox to recruit C-level executives fast enough to match his ambitions. It is notable in temperament, the current crop of GTT politicals do not exhibit the monomaniacal xenophobia of their predecessors and have resisted repeated provocations by the DEN to enter a pointless spar before they have re-established superiority against the foolhardy aliens.


 
user image

***** Inter Galactic News *****

Felini flounder in Winter against superior Dewiek forces

The FEL have managed to get their asses kicked by the DEN yet again after provoking the definitely “not cute or cuddly” Dewiek in the Crossley system. The furry punching bags had bought a civilian flagged outpost in the system, without permission or under certain conditions depending on who you ask, and then had the gall to reinforce this error by positioning warships in orbit. The famously patient warlord Halvor did not buy the story these heavy hull armed ships were merely transports and sent a pack to clear the orbit. The mouthy yet green Felini fleet commander Pr'prz fancied his chances against what looked like a light complement of DEN warships and ordered his own warships to engage in the neighbouring Winter system. The result was predictably a wipe out of the FEL forces consisting of forty-seven capital warships at no loss to the DEN. Once again, a series of calamitous decision making resulted in Felini lives being wasted by a leadership barely fit to clean a litter tray. The otherwise untested Halvor can now claim some victory ale although with his penchant for picking on creatures as weak as Gracians, it’s not exactly clear how much glory this new breed of Dewiek warrior can claim against the legends of old.


 
user image

***** Inter Galactic News *****

Dastardly Dewiek Disregard Yank Neutrality

The governor of a MRC outpost in the Yank system reports that a 400-hull DEN warship called Grey Hunter Axiom entered orbit of Spritzer and opened fire with weapons of mass destruction (WoMD) against a platform, outpost, ground party and ship. Reports indicate significant casualties to Kastorian personnel both in space and on the ground. The KAS Junta is gruffly warning, with a slightly indifferent air, that everybody better stay out of the sector of the outpost for their own health. It is unclear what measures the KAS have or will take against the DEN on this matter. Such a breach of Yank neutrality has in the past caused the Dewiek to froth at the bit against the Empire for their disregard of ‘civilised’ norms. Their current silence on this matter speaks volumes.


 
user image

***** Inter Galactic News *****

Yenni-bodies Pirates?

A PIR outpost was miraculously discovered by an IMP freighter, of all things, in the Yanni system with several Javelin class warships in orbit. After noticing the IMP freighter and seeing the public post by Jack Jones on subspace, the PIR decided to flee and leave a combined force of IMP and FET forces to capture the outpost. A brain damaged three-year old commentator who still believed in the goodness of people and Santa Claus was quick to commend the IMP on their good work, dismissing those who thought it no more than a convenient clearing up operation signifying* completion of operations in the nearby FET claimed systems of Graydown, Canth and Onissian by IMP puppet Edward Lowe. Meanwhile, the Wolf Lord Lyceum summed up the view of many when he screamed, “What is this amateur b*llshit?” into an uncaring universe.


 
user image

***** Inter Galactic News *****

Crowe Coups Self

The IMP Viceroy Tiberius Crowe has finally achieved something in his unremarkable tenure by relinquishing even the semblance of wearing big boy pants and instead, appointed Jack Jones as Patrol Commissioner, salty spokesperson and policy maker for the Empire. Crowe will now join CIA Director Laton in riding the special bus to work where the two of them will enjoy long pleasant afternoons sipping cups of tea. Actually, just tepid fruit-scented water as neither of them can be fully trusted with a hot kettle. Occasionally, they might be visited by equally dynamic war “veteran” Admiral Bridge to enjoy mimes presenting the latest comics from the Howl. Meanwhile, Jones is putting pressure on the FET and will soon no doubt find a pretext to deploy his vast mercenary forces against anyone else who is seen working too closely with his most hated of enemies, the HEX.


 
user image

***** Inter Galactic News *****

Highlord Aadolf Loses Control As Dewiek Break Peace Treaty

Around one hundred DEN warships have launched an attack on a small GTT destroyer squadron of forty ships in the Daggern system. Two GTT ships were destroyed and another fifteen suffered noticeable damage. CEO Xavier Fox issued a restrained but angry statement demanding the DEN explain themselves. Highlord Aadolf’s buffoon-like response amounted to “Dewiek be Dewiek, let’s drink and forget about it.” Cold comfort for the dead crew onboard the GTT ships and their families. Especially, as seems likely at this time, the Empire will settle for some bloody money instead of retribution.


 
user image

***** Inter Galactic News *****

The Worm Turns

The FET have reduced relations with the IMP to neutral. Sneezy boss Cu Chulainn took the bold step of putting 1 and 1 together by linking recent mercenary attacks in their systems with the IMP scouts seen loitering for some time and refusing to move. Even bolder, hints that they believe “a certain Imperial citizen” is responsible for Edward Lowe’s entire underhand operation were voiced loudly enough that the handsome but hard of hearing Tiberius Crowe had to take note. He was seen grappling in trademark fashion with his skin tight jacket, pulling it down over his partially concealed middle-aged girth, as he sat to issue a terse public statement. Exactly who this citizen may be was left unnamed and no news channel subject to Imperial laws would dare unmask the villain. Luckily dear readers, we are not subject to phony Imperial laws. It’s Jack Jones everybody. Jack Jones, butcher of Naplians and fancier of silver long johns.


 
user image

***** Inter Galactic News *****

”Necessity hath no law”

Lord Cromwell of the DOM slapped a fleet of privateers, on charges of "knavery", "bad manners" and "poor sportsmanship." Such offences carry the death sentence in the Dominion, a nebulous territory neither part of the Empire nor apart from it. At least thirteen Armadillo class ships, typically sold by the DOM, were destroyed at a location Cromwell was unwilling to disclose publicly. Bloodthirsty Dewiek as well as "prince of peace" Yahn Wodenzoon were quick to congratulate the DOM for their merciless carnage. It seems the consensus in the galaxy’s ruling class is that not presenting valid identification is a crime worthy of the murder of dozens, perhaps hundreds, of unfortunate crewmen. This is all just another indicator that the political elite are far removed from the lives of ordinary people who are seen as little more than meat inventory. It is telling so-called “man of the people and the downtrodden” Wodenzoon so readily aligns himself with this grisly concord. Meanwhile, the archaic elocutionist Cromwell further establishes the recent trend of mild exertions of power by the cold-blooded DOM.


 
user image

***** Inter Galactic News *****

Return of the Fox

The galaxy is still digesting news of the return of Xavier Fox to the boardroom of the GTT. The ailing corporation's share price began a sharp rally after a six month downward spiral under Ike Krieger, credited with being the worst CEO in the megacorporation's history. The only surviving board member from Fox's initial tenure as CEO, and perhaps across the entire GTT board, is Antt Tilton the Research Director. The reclusive Tilton is the brains behind the ascension of GTT technology, particularly in the field of antimatter weapons and super-heavy dreadnought size ships, Tilton offers a small measure of continuity during this tumultuous time. Mr. Fox has therefore resorted to a broad appeal for new blood to join the ailing firm. So far, the result has been a number of two-dimensional "Yes" persons being promoted to the C-suite. Still, key stakeholders were upbeat with one commenting, "Fox is the man to turn this bloody disaster around. He knows how to put a great team together and where to bury the bodies of the non-performers."


 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic