Phoenix
Phoenix: BSE
Phoenix at a Glance
The Game
Sign Up
Nexus Tour
FAQ
Flagship#130 Review
Contact
Resources
History
Wallpapers
IRC and player sites
SubSpace Static Archive
214
Previous Years
Intergalactic News
Issue 30
Issue 29
Issue 28
Issue 27
Issue 26
Issue 25
Issue 24
Issue 23
Issue 22
Older Issues
 
Game Mastering

Game Mastering in General

As a Game Master it is not for you to act as a god to mere mortal players. It is not to gleefully destroy their plans and congratulate yourself on your cleverness. It is not for you to dictate all options in the game and control all actions. It is not even your role to intervene with hero-man, your beloved alter-ego. No - your role is purely to facilitate the smooth running of the game and provide scenarios the interpretation of which is down to the players.

Providing you enter with the view that it is a thankless job, any praise that you receive is appreciated as a reward, not your due. To see it as anything else is a slow descent into narcissism and egotism.

Secondly, when designing scenarios, account for the fact that players must have input into direction it takes. Where possible, attempt to give them both options and hints. The latter allows for creative interpretation by the player. If you have to close down a direction the scenario is headed, try to give alternate avenues or at least explain in such a way as to avoid sounding negative if at all possible.

Game Mastering in Phoenix
Becoming a competent Game Master requires long years of practice and learning how to interpret a set of stats and quickly convert it into something that feels tangible. Whether this is describing how the rainfall in a particular region has eroded the upper hills leaving them bare while bayou like swamps have evolved in the valleys, all the way down explaining unique breeding cycles of various arachnid analogues.

Looking at the game from a player perspective:
You are in Corewards, a new Periphery, never previously explored, in a backwater system orbiting what appears to be from the map and stats a sub-tropical world. You land in a forest sector then decide you are flush enough to spend 1.8GBP to have your crew leave the ship and explore the surrounding area.

Your resulting turn comes neatly formatted, describing various floras, fauna and possibly something about the weather, general trends in biodiversity and maybe even throws in some hints towards sentient low-tech natives.

Here's a challenge - choose 5 random sectors from different planets/moons then time how long it takes to write a similar length description while taking into account the unique details of the world. I doubt many could complete this task in under an hour.


Part of the vocation, for this is to a greater extent what it is, is both a fascination for discovering new things and a desire to share this information. How this translates to Phoenix is simply down to reasonable application of the fundamentals of science to an alien landscape. A quick skim of the latest Geology Now blog might inform me about how differences in atmospheric carbon dioxide resulted in changes to the sedimentary deposition during a period of pre-history. Armed with this knowledge I can now articulate abundantly on some rock formations investigated during a survey of a world with a dense carbon dioxide atmosphere. Perusing an article on how a small tribe living along a valley viewed time as up and down gives me ideas about a cold-blooded sentient species seeing temperature as fast(hot) and slow(cold) due to the effect it has on their ability to think and act.

But this is simply creative writing. Prolific writers such as Peter Hamilton can probably hammer out 50+ pages in a day (and probably with far fewer spelling and grammatical mistakes than me). So what other skills set a professional Game Master aside from say a creative writer with a penchant for sound-bites?

This is something that was touched on in a recent article - when sci-fi meets sci-fact. The primary aspect of our writing is that it is fundamentally interactive. Whereas a typical sci-fi writer can get away with a few hundred pages of techno-babble and maybe get a raised eyebrow from an editor, we have to ensure that we can answer all follow-up questions. This is where a solid grounding in sciences is essential (though Pete is pretty damn good in this department too). Providing we can use the building blocks of physics, chemistry and biology to justify and expand on our descriptions we are halfway there. We do our utmost to make Phoenix credible with only modest use of handwavium.

This does bring me onto the subject to legacy. I came to the game a few years after launch. While my predecessors had fiery imaginations their views were somewhat pulp. The fundamental difference in our styles is not too dissimilar to Star Trek and Next Gen. Flumps that sat in craters on airless moons, floating islands (complete with perpetual waterfalls) and black holes you could traverse all had to be explained away as people revisited previously explored locations.

So, all there is to game mastering is fast and credible creative writing?
Well, not quite, there are three other areas - professionalism and diplomacy and vision.

Professionalism
Professionalism is being seen to fair and as transparent as possible in all your dealings. It is about attempting to keep the game running smoothly, starting a download at approximately the same time every day (the vagaries of broadband maintenance notwithstanding) and finishing at a reasonable time. It's about dealing with enquiries as promptly as possible and not being intentionally flippant (though some of my terse replies when busy in hindsight make me wince). Often it is a case of making sure all parties are aware of a situation and how to resolve the situation to the benefit of the players providing that it does not significantly negatively impact on the game. Do we always get it right - nosireebob. Do we try our best - absolutely - it is one of the reasons why some customers have been playing Phoenix for 20 years!

'Providing that it does not significantly negatively impact on the game' is an interesting caveat and seems to fly in the face of customer service. The point here is that sometimes you cannot be fair to a player under extreme circumstances. For example, if a player caused a conflict through an honest mistake but the battle resulted in him getting a lot of tactical information, it would not be fair to restore his positions.

Diplomacy
Diplomacy is a tricky one in Phoenix often because what appears to be an unfair situation is only so because much of the information is secret. What starts as a straightforward scenario can be viewed as favouring one faction over another. This is where communication with the players is paramount. The quicker you can understand their position the quicker you can deal with it. Better still is to see the potential impact on the game before it even develops - this is the real art of diplomacy - to have a resolution to a situation before the situation has ever arisen. Then as Game Master you can drop hints/rumours that allow them to look to their own history, thereby causing a perceptual paradigm shift.


For example, the results of your credible creative writing have over course of years littered many worlds across the game with clues. These clues point to a single world on which some aliens did something a little dodgy a very long time ago. Should anyone follow up the clues they will discover this and get the tech the aliens left behind.

After dozens of extended explorations and investigations, one faction strikes gold, despite many other factions having encountered the clues but never having followed them up. They announce only that they now have this tech with no indications as to either the difficulty in finding it or even that others could have got there first. The potential therefore is for others to view the tech as something 'gifted' to the specific group.

As a Game Master it is not unreasonable to tell people to look to their history or ask certain affiliations about 'unusually sized fauna' in such a Periphery. This allows them to pull the data together, groan that they missed something that was in hindsight staring them in the face and 'live with it' rather than spitting the dummy out of the pram.

This takes me neatly to 'Big Red Buttons'. This is the term used in Phoenix for a potential cascade situation that can be instigated by one or more players.

The most recent one was a fundamental change to the layout of the Peripheries. This started no less than seven years earlier when a hollowed out asteroid led to the discovery of a short-lived group of rampaging aliens. Investigations seemingly linked this world with a second asteroid in another region of space. While quite a few factions were involved in the early stages only one followed up right to the end - in this case the ability to educate a Boltzmann Brain about the greater reality of the universe.


Other buttons over the years have involved the discovery of the body of Emperor Paul and the shooting of the Pope, though more often people get very shy around them once they realise their nature. One button has been pressed though appears to have done nothing is that of Baron LiQuan stepping on board the sentient ship studying the Plague Stargate...

Vision
Vision is belief in the game, that it has a long and bright future and that everything we do now we will have to live with so we best do it right. While people are dropping out of online games after a few months having visited the zoo again and again and discovered there are only so many times you can see the same tiger cage, they will still be playing Phoenix. We do not offer cheap thrills, we do not offer pretty graphics and we do not offer instant gratification. We offer the chance to create a legacy, we offer the ability to do things in the game others have not and never will, we offer the chance to fundamentally alter the game universe and we offer a persistent and ever evolving storyline. We offer a game for life.


 
News
Is open for business...
 
user image

***** Inter Galactic News *****

Meklan Unleashed on Mobile Bay

Mad Dewiek scientist Dr Kala released a number of Meklan on the busy world of Mobile Bay in the Yank system. Thousands of civilians have been killed in what is treated by DEN warlords as an amusing practical joke. Rather than take any responsibility for their affiliation’s reckless behaviour, a DEN lord rumoured to be half-meklan himself quipped he would nuke the planet whilst another merely saw it as an opportunity to test some of his greener troops in combat. Surprisingly, the KAS planetary defence force was up to the job of repelling the insidious incursion. Questions remain whether further meklan are stored elsewhere on the planet and whether anybody will challenge the Dewiek’s lack of care for the lives of innocents. Probably not, given how even the mighty IMP are now cowering from a fight with the DEN (see inside this edition).


 
user image

***** Inter Galactic News *****

Who is behind the AFA?

Following the large scale holiday attack by the AFA against the FET the question of who is behind the attacks has been raised once again. What is clear is that the AFA is using ships that were transferred from the GTT to the IMP. The organisation and expertise of the operation also reduces the pool of potential candidates. Few can go from commanding a handful of broadswords to half a thousand warships and significant army logistics without a long stint in one of the more combative affiliations. With the DEN’s allies the HEX in close relations with the FET and no recent history of animosity between the aliens and FET, at least since the departure of former one-eye big-bun Norozov, it would be a bizarre turn of events if they were behind these attacks. Frankly, there’s no point dancing around it. The IMP are clearly behind the AFA. The question is what can anybody do about this move of significant Imperial resources to a black-flag agency?


 
user image

***** Inter Galactic News *****

Fox Effects Fantastic Turnaround

With his feet barely under the table, Xavier Fox has managed to dramatically turn things around at the GTT. With year-on-year sales figures up by 23%, manufacturing up 42% and ship production increased by 36%, the megacorporation is running at full steam with noticeable impact on local economies across the Stellar Empire. Political analysts also note that after a period of retrenchment following the disastrous leadership of Ike Krieger, investment in defence is at a five-year high. After such bullish growth, the trick will be for Mr. Fox to recruit C-level executives fast enough to match his ambitions. It is notable in temperament, the current crop of GTT politicals do not exhibit the monomaniacal xenophobia of their predecessors and have resisted repeated provocations by the DEN to enter a pointless spar before they have re-established superiority against the foolhardy aliens.


 
user image

***** Inter Galactic News *****

Felini flounder in Winter against superior Dewiek forces

The FEL have managed to get their asses kicked by the DEN yet again after provoking the definitely “not cute or cuddly” Dewiek in the Crossley system. The furry punching bags had bought a civilian flagged outpost in the system, without permission or under certain conditions depending on who you ask, and then had the gall to reinforce this error by positioning warships in orbit. The famously patient warlord Halvor did not buy the story these heavy hull armed ships were merely transports and sent a pack to clear the orbit. The mouthy yet green Felini fleet commander Pr'prz fancied his chances against what looked like a light complement of DEN warships and ordered his own warships to engage in the neighbouring Winter system. The result was predictably a wipe out of the FEL forces consisting of forty-seven capital warships at no loss to the DEN. Once again, a series of calamitous decision making resulted in Felini lives being wasted by a leadership barely fit to clean a litter tray. The otherwise untested Halvor can now claim some victory ale although with his penchant for picking on creatures as weak as Gracians, it’s not exactly clear how much glory this new breed of Dewiek warrior can claim against the legends of old.


 
user image

***** Inter Galactic News *****

Dastardly Dewiek Disregard Yank Neutrality

The governor of a MRC outpost in the Yank system reports that a 400-hull DEN warship called Grey Hunter Axiom entered orbit of Spritzer and opened fire with weapons of mass destruction (WoMD) against a platform, outpost, ground party and ship. Reports indicate significant casualties to Kastorian personnel both in space and on the ground. The KAS Junta is gruffly warning, with a slightly indifferent air, that everybody better stay out of the sector of the outpost for their own health. It is unclear what measures the KAS have or will take against the DEN on this matter. Such a breach of Yank neutrality has in the past caused the Dewiek to froth at the bit against the Empire for their disregard of ‘civilised’ norms. Their current silence on this matter speaks volumes.


 
user image

***** Inter Galactic News *****

Yenni-bodies Pirates?

A PIR outpost was miraculously discovered by an IMP freighter, of all things, in the Yanni system with several Javelin class warships in orbit. After noticing the IMP freighter and seeing the public post by Jack Jones on subspace, the PIR decided to flee and leave a combined force of IMP and FET forces to capture the outpost. A brain damaged three-year old commentator who still believed in the goodness of people and Santa Claus was quick to commend the IMP on their good work, dismissing those who thought it no more than a convenient clearing up operation signifying* completion of operations in the nearby FET claimed systems of Graydown, Canth and Onissian by IMP puppet Edward Lowe. Meanwhile, the Wolf Lord Lyceum summed up the view of many when he screamed, “What is this amateur b*llshit?” into an uncaring universe.


 
user image

***** Inter Galactic News *****

Crowe Coups Self

The IMP Viceroy Tiberius Crowe has finally achieved something in his unremarkable tenure by relinquishing even the semblance of wearing big boy pants and instead, appointed Jack Jones as Patrol Commissioner, salty spokesperson and policy maker for the Empire. Crowe will now join CIA Director Laton in riding the special bus to work where the two of them will enjoy long pleasant afternoons sipping cups of tea. Actually, just tepid fruit-scented water as neither of them can be fully trusted with a hot kettle. Occasionally, they might be visited by equally dynamic war “veteran” Admiral Bridge to enjoy mimes presenting the latest comics from the Howl. Meanwhile, Jones is putting pressure on the FET and will soon no doubt find a pretext to deploy his vast mercenary forces against anyone else who is seen working too closely with his most hated of enemies, the HEX.


 
user image

***** Inter Galactic News *****

Highlord Aadolf Loses Control As Dewiek Break Peace Treaty

Around one hundred DEN warships have launched an attack on a small GTT destroyer squadron of forty ships in the Daggern system. Two GTT ships were destroyed and another fifteen suffered noticeable damage. CEO Xavier Fox issued a restrained but angry statement demanding the DEN explain themselves. Highlord Aadolf’s buffoon-like response amounted to “Dewiek be Dewiek, let’s drink and forget about it.” Cold comfort for the dead crew onboard the GTT ships and their families. Especially, as seems likely at this time, the Empire will settle for some bloody money instead of retribution.


 
user image

***** Inter Galactic News *****

The Worm Turns

The FET have reduced relations with the IMP to neutral. Sneezy boss Cu Chulainn took the bold step of putting 1 and 1 together by linking recent mercenary attacks in their systems with the IMP scouts seen loitering for some time and refusing to move. Even bolder, hints that they believe “a certain Imperial citizen” is responsible for Edward Lowe’s entire underhand operation were voiced loudly enough that the handsome but hard of hearing Tiberius Crowe had to take note. He was seen grappling in trademark fashion with his skin tight jacket, pulling it down over his partially concealed middle-aged girth, as he sat to issue a terse public statement. Exactly who this citizen may be was left unnamed and no news channel subject to Imperial laws would dare unmask the villain. Luckily dear readers, we are not subject to phony Imperial laws. It’s Jack Jones everybody. Jack Jones, butcher of Naplians and fancier of silver long johns.


 

Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
-Zigic